Constructors
constructor
- new MutableState<V>(value?): MutableState<V>
Properties
Private
_value
Private
observers
Accessors
value
- get value(): undefined | V
Returns undefined | V
- set value(value): void
Returns void
Methods
dispose
- dispose(observer): void
Returns void
disposeAll
- disposeAll(): MutableObserver[]
mutate
- mutate(diff): void
Returns void
observe
- observe(observer): MutableObserver
Parameters
- observer: ((value) => void)
- (value): void
Returns void
relayTo
- relayTo(target): MutableObserver
setValue
- setValue(value): void
Returns void